Escape from the ETC!
Carey's Eberron House Rules
Action Points: A character does not receive action points for hitting milestones.
Experience: There are a variety of ways to earn experience, both with encounters and story rewards. Characters will earn XP at different rates and can, potentially, be at different levels.
Magic Items: When the party receives magic items they cannot automatically identify the item.
Critical Hits When a character, NPC, or Enemy rolls a natural 20 on an attack roll, Carey’s Critical Hit Chart will be consulted.
Fumbles When a character, NPC, or Enemy rolls a natural 1 on an attack roll, Carey’s Fumble Chart will be consulted.
Character Creation and Leveling
House Ruled Feat: All characters that are part of the Kessel Family begin with training in stealth.
One Hundred Traits: All characters may roll traits for their character and apply the traits to the character for use in role play.
Inherent Bonuses: Character receive inherent bonuses, rather than relying on the enhancement bonuses of neck slot items, weapons, and armor.
Retraining: All characters may retrain according to the rules of retraining found in the 4e Rules Compendium on page 87.